
//----- Values for Limbs----
#declare TreeUV= 1;//(on/off) uvmapping  
#declare Smooth= 1;//(on/off) smooth Tree 
#declare RS= 1955;//random value for limbs 
#declare VS= 6259;// random JITter value
#declare Aged= 0;//(yes/no)younger limbs branch into older limbs 
#declare Bas= 64;// number of end points
#declare Rad= <5.000,5.000,5.000>;// rough radius of Tree branches
#declare Shape=0;// Shape of end points
#declare In_Shape=0;// end points In or On sphere
#declare SHalf=0;// if yes move -y points to +y
#declare Cmov= <0.000,1.000,0.000>; // move center of tree branching
#declare Jit= <0.000,0.000,0.000>;// 0=no  random jitter of end points
#declare Trino= 3;// number of triangles per branch 
#declare Bp= 0.150;// percent of leg lenght  0< Bp <1 
#declare Bseg= 3;// Bseg>=1 single branch segments 
#declare Bran= 0.500;//Branch segments range 
#declare BTnk= 0.400;// Trunk segments range 
#declare Ps= 0.010;//start Branch radius >0 
#declare Tnk= 3.000;// length of trunk  
#declare TnkR= 0.250;//highest Trunk radius >0 & >Ps 
#declare TnkRl= 0.300;//lower Trunk radius >0 & >Ps 
#declare Roots= 4.000;//Root branches 0= no root ball 
#declare RootH= 0.250;//Root height up trunk < Tnk 
#declare RootRs= 0.200;//Root start min radius < TnkRl 
#declare RootRd= 0.010;//Root end radius < TnkR >0 
#declare RootL= 3.000;//Root lenght 
#declare Rtv= 1435;//random Root seed 
#declare XXX= 2;// number of braches from trunk 

//----- Values for Leafs---

// comment out for no leafs
#declare LFile= "Leaf1.inc" // Leafs File 
#declare LSmooth= 1;//smooth Leafs 
#declare Luv =1;// uv mapping on/off 
#declare LShape= 0;// 0-7 Leafs place shape 
#declare LRad= <1.000,1.000,1.000>;// radius of leaf bunch
#declare Lsph=0;//leaf In or On Sphere
#declare Lmin=<0.750,0.750,0.750>;//leaf scale min
#declare Lmax= <1.000,1.000,1.000>;//leaf scale max
#declare Lno= 8;// number of leafs in bunch
#declare Lseed= 6415;// random leaf value  

//----- Values for Snow Trees---
#declare Snow= 0;// 1= make a snow Tree 0= regular Tree
#declare Snv= 0.500;// percent of snow on tree 0<Snv<=1
#declare SnS= 325;// random Snow value
