If you have come here from Quicky
Start or been there before then you will have no trouble here.
If not then have fun trying to figure out what's
going on.
I have made several Effect INC files that do special things.
They are in the Effects directory.
Here you will learn how to use them.
We'll assume the you still have LR.ini and Quiky.pov or
copies set up in POV.
Quiky is something like:
#declare SceneA1="Balls00.tga";//Start First Scene
file
#declare SceneA2="Balls24.tga";//End First Scene
file
#declare Scene_Size=<320,200>; // Scenes size
#declare Fade_Style=1;
#include "LRengine.pov"
Let's edit Quiky
First replace #declare
Fade_Style=1; with #declare Out=no;
then replace #include "LRengine.pov"
with #include "Fade_IO.inc"
Now run.
You should now see POV making a fade
from Black into your Animation, a 24
frame animation.
You may notice there's no differcnce in output from the
first example in Quick Start.
That's the point, LRengine was made to be flexible. When you
find some settings that you'd like to
use over and over again you can make an INC with those
settings and call it. And of course I've made
a lot of effects already.
Let's edit Quiky again with #declare Out=yes;
and run.
You should now see POV making a fade from
your Animation into Black,You
should get the same
24 frame animation as in the second example in Quick Start.
Now let's replace #include "Fade_IO.inc"
with #include "Box_IO.inc" and run.
See what happens?
You can now use any of the predefine effects in the Effect directory
by just including them.
Try 'm out!
Using Out=yes; fade out and
Out=no; to fade in as you go.
You may have noticed that alot of the effect files have IO in
their name. I use that to make clear that
those files does two things fade in and fade out. Some of the
Effects use more than just Out to do its
thing. All have defaults, find them and use them.
If you played long enough with the Effects then try More Indirects.