Quiky2

 If you have come here from Quicky Start or been there before then you will have no trouble here.
      If not then have fun trying to figure out what's going on.


 I have made several Effect INC files that do special things. They are in the Effects directory.
    Here you will learn how to use them.


 We'll assume the you still have LR.ini and Quiky.pov or copies set up in POV.

   Quiky  is something like:
   #declare SceneA1="Balls00.tga";//Start First Scene file
   #declare SceneA2="Balls24.tga";//End First Scene file
   #declare Scene_Size=<320,200>; // Scenes size
   #declare Fade_Style=1;
   #include "LRengine.pov"


 Let's edit Quiky
  First 
replace #declare Fade_Style=1; with  #declare Out=no;
  then replace #include "LRengine.pov" with #include "Fade_IO.inc"
   Now run.
You should now see POV making a fade from Black into your Animation, a 24 frame animation.

  You may notice there's no differcnce in output from the first example in Quick Start.
  That's the point, LRengine was made to be flexible. When you find some settings that you'd like to
  use over and over again you can make an INC with those settings and call it.
And of course I've made
  a lot of effects already.

Let's edit Quiky again with  #declare Out=yes; and run.
You should now see POV making a fade from your Animation into Black,You should get the same
24 frame animation as in the second example in Quick Start.

  Now let's replace
 #include "Fade_IO.inc"  with  #include "Box_IO.inc"  and run.
        See what happens?

  You can now use any of the predefine effects in the Effect directory by just including them.
  Try 'm out!  Using  Out=yes; fade out and Out=no; to fade in as you go.

  You may have noticed that alot of the effect files have IO in their name. I use that to make clear that
 those files does two things fade in and fade out. Some of the Effects use more than just Out to do its
 thing. All have defaults, find them and use them.

If you played long enough with the Effects then try More Indirects.