If you have come here from Double
Animation or been there before then you should have no trouble here.
If not then have fun trying to figure out what's going on.
We'll assume the you still have LR.ini and Quiky.pov or copies
set up in POV.
We're going to take a step back! But you'll like it.
So edit Quiky something like:
#declare SceneA1="Balls00.tga";//Start First Scene
file
#declare SceneA2="Balls24.tga";//End First Scene file
#declare Scene_Size=<320,200>; // Scenes size
#declare
Fade_Style=2;// NOTICE Change to 2
#declare Fade_Pattern=pigment{crackle
scale.5};
#include "LRengine.pov"
then run.
Liked it !?
We've added another variable Fade_Pattern.
This pigment is similar to the variable Fade_Color
except that it is used as a pattern now. Also Fade_Style
has been change to 2, this style makes use of Fade_Pattern
as a function and a internal pigment_map to make a frame.
If your using the indirect method then Fade_Pattern
may or may not have an effect depending on
what Effect INC you are using.
Fade_Style values 2 to
5 uses Fade_Pattern. If Fade_Style is
one of these values and Fade_Pattern is
not defined then it is pigment{gradient -y trasnlate -y*.5}.
Style 2 and 3 fades from the default Fade_Color
to SceneA.
Style 2 uses a pigment_map that
will start low then goes high for the frame output.
Style 3 uses a pigment_map
that will start High then goes Low for the frame output.
Style 4 and 5 fades from SceneA
to the default Fade_Color.
Style 4 uses a pigment_map that
will start low then goes high for the frame output.
Style 5 uses a pigment_map
that will start High then goes Low for the frame output.
Try a few different pigment patterns in Fade_Pattern
and different Fade_Style values.
Tired of using the default Fade_Color
color change it. Or better yet try adding the second animation.
While we're here, there are three more variables we can use:
Pattern_Delta , Pattern_Lock
, Pattern_Lock_Dir
If your using the indirect method these may or may not have an
effect depending on
what Effect INC you are using.
Pattern_Delta is the blend value
between intries of the Style patterns pigment_map.
It ranges from 0 to1.
It can only be use with Fade_Style
2 through 5.
Pattern_Lock Locks the
Pattern pigment_map value
for frames of the output animation.
It ranges from 0 to 1. It can only be use
with Fade_Style 2 through 5.
Pattern_Lock_Dir The
direction to or from the Pattern_Lock that
is:
if =0 Locks the Pattern value
for All frames of the output animation
if <0 releases
the Pattern_Lock value Before
Pattern_Lock for frames of the output animation
if >0 releases
the Pattern Lock After Pattern_Lock
for frames of the output animation
It works only
when Pattern_Lock is greater than 0
Pick your favorite Fade_Pattern and
Fade_Style then add the line:
#declare Pattern_Delta=.1;
See how it works! I'd keep the value small but experiment
you might find something useful.
Now on with Pattern_Lock and Pattern_Lock_Dir
.
Pattern_Lock was added so one
could make a window from one animation into another.
And Pattern_Lock_Dir was added
so one could fade into and out of that window.
You can play with these for awhile.
Once you familar with them let us go on with Style.