Patterned Fade

If you have come here from Double Animation or been there before then you should have no trouble here. If not then have fun trying to figure out what's going on.

We'll assume the you still have LR.ini and Quiky.pov or copies set up in POV.

We're going to take a step back! But you'll like it.

 
 
So edit Quiky something like:
   #declare SceneA1="Balls00.tga";//Start First Scene file
   #declare SceneA2="Balls24.tga";//End First Scene file
   #declare Scene_Size=<320,200>; // Scenes size
   #declare Fade_Style=2;//  NOTICE Change to 2
  
#declare Fade_Pattern=pigment{crackle scale.5};  
   #include "LRengine.pov"

 then run.

Liked it !?
We've added another
variable Fade_Pattern. This pigment is similar to the variable Fade_Color except that it is used as a pattern now. Also Fade_Style has been change to 2, this style makes use of Fade_Pattern  as a function and a internal pigment_map to make a frame.

If your using the indirect method then 
Fade_Pattern may or may not have an effect depending on
    what Effect INC you are using.

 Fade_Style  values 2 to 5 uses Fade_Pattern. If Fade_Style is one of these values and Fade_Pattern is not defined then it is pigment{gradient -y trasnlate -y*.5}.
     
 Style 2 and 3 fades from  the default  
Fade_Color to SceneA.
   Style 2 uses a
pigment_map that will start low then goes high for the frame output.
   Style 3 uses a pigment_map that will start High then goes Low for the frame output.
 Style 4 and 5 fades from  SceneA to the default Fade_Color.
   Style 4 uses a
pigment_map that will start low then goes high for the frame output.
   Style 5 uses a pigment_map that will start High then goes Low for the frame output.
 
Try a few different pigment patterns in Fade_Pattern and different Fade_Style values.

Tired of using the default
Fade_Color color change it. Or better yet try adding the second animation.

While we're here, there are three more variables we can use:
         Pattern_Delta , Pattern_Lock , Pattern_Lock_Dir


If your using the indirect method these
may or may not have an effect depending on
    what Effect INC you are using.

 Pattern_Delta  is the blend value between intries of the Style patterns pigment_map. It ranges from 0 to1.
                       It can only be use with 
Fade_Style 2 through 5.
 Pattern_Lock   Locks the Pattern pigment_map value for frames of the output animation.
                         It ranges from 0 to 1.
It can only be use with Fade_Style 2 through 5.
 Pattern_Lock_Dir  The direction to or from the Pattern_Lock that is:
          if =0 Locks the Pattern value for All frames of the output animation

          if <0 releases the Pattern_Lock value  Before Pattern_Lock for frames of the output animation
             if >0 releases the Pattern Lock After Pattern_Lock for frames of the output animation
              It works only when Pattern_Lock  is greater than 0

Pick your favorite Fade_Pattern and Fade_Style then add the line:
    #declare Pattern_Delta=.1;
See how it works! I'd keep the value small but experiment you might find something useful.

Now on with Pattern_Lock and Pattern_Lock_Dir .
 
Pattern_Lock was added so one could make a window from one animation into another.
And 
Pattern_Lock_Dir was added so one could fade into and out of that window.
 
You can play with these for awhile.

Once you familar with them let us go on with Style.