If you have come here from Quicky
Start or More Indirect or been there
before then you will have no trouble here. If not then have fun trying
to figure out what's going on.
We'll assume the you still have LR.ini and Quiky or
copies set up in POV.
Quiky is something like:
#declare SceneA1="Balls00.tga";//Start First Scene
file
#declare SceneA2="Balls24.tga";//End First Scene file
#declare Scene_Size=<320,200>; // Scenes size
#declare Fade_Style=1;
#include "LRengine.pov"
This fades the animation to Black. But you may not want Black
what can you do?
Well Let's add the line anywhere before #include
"LRengine.pov":
#declare Fade_Color =pigment{ rgb 1}
and run.
Now it fades to White.
You can now include Colors.inc and have any number of name
colors here.
Play with this for a while.
When you've tired of colors let's try something different if you
not already have.
Change
#declare Fade_Color =pigment{ agate}
or maybe
#declare Fade_Color =pigment{ granite color_map{[0
Red][1Blue]} scale.2}
or anything you like. Go Wild!
You'll notice that the pigment is centered at POVs <0,0,0>
By the way did you try an image map in the Fade_Color
pigment. If so then you've notice that to center the image you had
to translate the pigment <-.5,-.5,0>. That's because POVs image
map is from 0 to1
in the xy direction and LRengine centers the scene image maps to
<0,0,0>
You might want to know that Fade_Style
0 and 1 both use an average pigment_map to create output
frames.
The point here is that Fade_Color can be any pigment you can think
of.
By changing Fade_Style to 0 or 1 you can fade in or out from any
pigment.
Nice, you may say but there has to be more?
We'd say You're Right!
If you got this down pat then let's go on
to something more interesting. Double
Animate